
"I mean, it's not even fire or fighting type. That would be worth getting out of bed for! In real life, anyway. It's my least favorite of the gen five starters. Sure, grass type might bore the less enlightened, but there's so much utility to it! And its hidden ability, contrary! Sure, its competitive viability is questionable, but games are for FUN!"
Practice Flee!
I actually wonder if hypothetical immortal two has a point. What he's proposing is potentially dangerous (I assume ankle injuries the most probable negative consequence), but how often when in actual need of fleeing are circumstances going to oblige with a smooth flat track to run on? Even sidewalks and streets have shifting elevations and potential unevenness. Maybe proper fleeing really is a thing to be practiced?
Cutaways
I increasingly have to remind myself that I can use cutaways to convey things. It's something I potentially forget even if I've done it on the same page.
"Ugh, I want to convey that Hope is now confused by Pandora helping at all, but how do I explain that without it being clunky?"
"Didn't you just write three hypothetical immortals hypothetically reacting to Rhoda in danger?"
"I don't see what THAT has to do with anything."
It's actually weird that I need to be reminded. I essentially write cutaways to convey things at the drop of a hat even when I'm not writing comics.
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