I've put all my skill points into hammers, and everything is a nail.
What do you mean there's an anti-hammer enemy? EVERYTHING IS SUPPOSED TO BE A NAIL!
Huh. I'm suddenly reminded of boss fights in Deus Ex: Human Revolution. Later versions of the game had non-combat skill options for dealing with the bosses, but the original version had no such thing. You could be a master of being sneaky and chatty with no enhanced offense or defense, and just be completely without options beyond luck, VERY careful and slow strategy, and possibly adjusting the difficulty settings.
As much as Susan has a point about keeping players from relying too much on just one strategy, I suppose there is such a thing as making it seem like a specialized strategy will work, only to later wind up leaving the player without viable options.
Granted, Susan's technically got options for days, so that's not really what's happening here, but it is a counterpoint that just occurred to me while writing this commentary.