Despite having a collection of the first three Mass Effect games, I have not yet played Mass Effect 2. I have only played some of the first Mass Effect, the gameplay between interesting dialogue sections eventually being too much for me to maintain interest (though I would like to give it another shot someday).
I have, however, watched much of a Let's Play of Mass Effect 2, which leaves me spoiled for choice in regard to examples of cutscene nonsense from companions in video games. One such instance was a new soon-to-be recruit essentially using psychic attacks against enemies that are highly resilient to psychic attacks, and utterly destroying them with ease.
Heard, Not Seen
I think this would be more amusing if Rhoda were not shown at all, and her actions simply implied by sound effects and Susan's dialogue.
I also think people would throw all of the stones at me had I not shown Rhoda in some ridiculous attack pose with the hammer, so compromises were made.
Granted, the pose didn't have to be ridiculous, but that's a rotated view of her leaping upward towards the cultists, and the hammer is positioned more with concern for negative space in the panel than functionality in combat, so it is nonetheless so. Also, it appears to be on fire for some reason,