Without warning, Susan sticking her tongue out has become a thing :P
As mentioned seven hundred billion times already, how this game will play out is based on actually playtesting it. Behold photographic evidence:
I kept record of the game played via photographs, and used color coding to keep better track of everything. The cards to the right (which I have blurred because spoilers) are their hands, and if this were further into the game, there'd be cards to the left showing their current forms. The white player piece shows whose turn it is, and I had pink and a red piece to indicate who'd been transformed in a turn and/or affected by some other secondary effect.
Yellow = Rhoda, Orange = Catalina, Blue = Susan, and Green = Ashley. The order of characters in today's panels, and the order I just listed, is the turn order. Who was next to who was simply by virtue of wanting Catalina next to both Rhoda and Susan, and Rhoda did win an actual dice roll to go first.
Golden Cheerleader
The effects of "Golden Cheerleader" was known during the playtesting, but I wasn't entirely sure what the actual animal part of the card would be until later. There are a few more instances of that sort of thing, but none that change the outcome of anything.
In any case, go ahead and try to guess what the animal associated with "Golden Cheerleader" is. It's totally doable.
Powerful
Whether or not a form is good to have at any given time in this game can very much be more up to luck than any sort of solid strategy. A form that makes you move away or towards a particular player when moving, for example, can be a good or bad thing depending on your dice roll, and for all you know you'll get transformed again before it even matters.
There are forms, however, that are just undeniably beneficial, and we're going to see a few of them pretty early on. There are also forms that are incredibly good if you manage to put them on someone else, and those will come up, too.
Given that most turns will involve transformation in some way, and players always refill their hands back up to three at the end of their turns (sometimes more), there are going to be a LOT of different forms in play before this is over.