Comic for Tuesday, Feb 9, 2010:  
Comic for Tuesday, Feb 9, 2010
   
   

Commentary

The next Q&A comic is already drawn as I type this, but there's at least one more week to go. If you still have a question, I welcome it.

In determining the state of Amanda's clothing throughout this comic, I determined we'd reached the point where they would no longer stay on without assistance, but Amanda wasn't done shrinking yet. It occurred to me that I could buy some time between now and when she's finished (10% size) with the assistance of a safety pin effectively dividing the open space of the shirt's neck hole in half.

There are those who are likely to curse that safety pin, but don't blame it. Even if I'd let the shirt fall, she would've been covered up in some other convoluted way. Although I clearly do need more practice with anatomy, particularly with bare legs, but that's what the top secret nudetastic sketchbook I keep locked five feet underground is for.

Again for the record, Amanda goes from 50% normal size to 36% normal size during the course of this comic. Lisa is a little under 94% in the last panel, making her briefly the same size as Chika. Chika and Lisa are proportioned the same (head-height wise, anyway), so Lisa looks more natural here than Amanda did when she was equal height to Lisa (Amanda is 6.5 "heads" tall while Lisa and Chika are both 6, so 5' 4" Amanda looks odd next to 5' 4" Lisa).

Recent News

Monday, Feb 1, 2010 The schedule this week will match the previous one, with Q&A Tues and Thurs, and EGS:NP Weds and Fri. I am also simultaneously working on the next storyline and book three, so there is much going on with EGS at the moment.
Monday, Jan 25, 2010 I've decided, for at least this week, to do Tues and Thurs Q&A comics (posted on the front page), and Weds and Fri NP comics this week. This is in part to accommodate SCIENCE! and simply because I prefer to space out updates and I'm closer to finishing the first Q&A than the next NP.

I'm using new techniques for making the comics that really do speed things up (like, by a RIDICULOUS amount). There are some speed bumps in the form of experimentation, but this is not only the biggest single visual jump EGS has had, it's the first that has also dramatically reduced long-term production time. I don't know what this will eventually mean for the update schedule, but it can only be good things.

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